3D GENERALIST for Checkpoint VFX
- Tasked with assembling, modeling, texturing, lighting, and rendering shots.
- Worked with a small team of fewer than 10 artists to complete a feature film on a tight deadline.
- Modeled and textured 12+ sets, ingested and textured 6 vehicles, using both custom-made and pre-made assets.
- Sets ranged from urban interiors and exteriors, grungy nighttime scenes to bright daylight scenes.
- Worked remotely with a team spanning across the US, scheduled and planned using ShotGrid.
- Imported and ingested animations, digi-doubles, and cameras to complete complex shots.
- Individually assembled and rendered 300+ shots, and partnered with fellow artists to render another 100+ shots.
- Collaborated with the director, concept artist, and comp supervisor to ensure highly stylized continuity.